Hunt is best played on the larger, erratically lit levels, and playing as a marine can become incredibly tense as you mistake friendly blips on your motion sensor for the enemy and start firing wildly into the night. Contrary to popular belief, if you look carefully enough you can often spot a cloaked Predator fairly easily, but holding your nerve as you desperately try to take them down is a totally separate challenge. Playing as an outnumbered Predator is even more enjoyable, as you're required to think tactically if you're to survive, especially against some of the well-organised teams of marines I came across online.
DM and TDM games vary in quality, and rarely work as well when there are three sides marine, Alien and Predator , providing far more satisfaction when two races go at it. Surprisingly, Aliens often appeared to have the edge over the other two, as well-organised groups of drones would literally scythe through the opposition, utilising their sheer speed and agility wallwalking is an invaluable skill to master , while their pounce attacks seem a little too powerful.
Perhaps some further balancing is required to even things out. Survivor and Overrun games are rare, but often entertaining. The first is ultimately a lastman-standing competition, while the latter is a team based round-game not too dissimilar to Counter-Strike , where races must annihilate the opposition in order to score a point.
However, both seem to wane in interest fairly quickly not helped by the dearth of servers , and it struck me as surprising that the excellent Evac games marines must get to a dropship, aliens must stop them , rarely had more than one server running it at a time.
There are unfortunately two concerns which blight this otherwise entertaining online shooter. Firstly, lag. Even with an ADSL connection this proves troublesome and makes closeup combat virtually impossible for anyone still chugging away on a 56K modem. The second problem lies with the small choice of maps, which are for the most part, fairly uninspiring.
It's unlikely AvP2 will challenge Counter-Strike as the king of online shooters, as its complex, tactical nature will put many casual gamers off. But there's plenty of variety on offer, and you'll soon find yourself carried away by the tension of it as you sneak up behind someone, and vindicate your playing style by ripping their head off with a well-placed wrist blade swipe. There's something out there, and it aint no man.
I hear footsteps behind me, and heavy, laboured breathing. Sweat breaks out across my forehead and my lower lip quivers in panicked desperation.
I wheel around in terror, shouting, "Die, you Alien bastard! A confused old woman with a wheely bag looks back at me and wets herself where she stands, while I throw myself at her feet and beg her not to rip out my spinal column. I think something might be wrong with me. What's more, I've recently acquired a strange phobia of curved black pipes, attacking them with the intensity of a rutting badger at every given opportunity, convinced they're about to jump out at me and carve out my throat.
And they are you know, mark my words. So I've been sealing myself into my room, welding the door shut every night with steel bolts. There I sit, rocking in the corner, iribbfing on my chest and flinching at the sound of the churnings of my own gastro fluids. Something's definitely not right. But given the circumstances, perhaps it's hardly surprising.
For five days before this all started, I'd been living a hermit's existence, devoid of human company, encamped in a darkened room playing Monolith's new FPS, AvP2. But this isn't just your average FPS, ooooh no. It slowly reduces you to a tearful hunchback with clawed hands and a stammer, fearful of the world outside your front door and almost as much of the one inside it, because this is the single most terrifying game you'll ever experience - so scary that it should be shipped with a packet of man-sized incontinence pads, and a listing of local psychotherapists.
It worms itself into your psyche, reducing you to a gibbering, drooling wreck who gets frightened by bemused barely vertical pensioners with trolleys. And therein lies its true beauty. AvP2 bases itself around one huge, convoluted and twist-ridden tale, in which a 'group of marines is sent to a deep-space outpost to investigate a loss of communications but, inevitably, things turn out to be a great deal more complicated than that.
However, rather than offering just one perspective on a story, you're given three, one for each of the races: human, Predator and Alien. And with each new viewpoint, comes a totally different game. What will strike you most once you've ground your fingernails down to a fine dust waiting for each campaign to load, is the sheer depth, attention to detail and thought that has gone into every single mission, into the different pace, atmosphere and feel of each species and the angle that the story is approached from.
And best of all, once you've played them all, these three massive segments merge to make a whole which will reveal the entirety of a conspiracy-fuelled plotline, and which will have you gripped from the first spilt drop of blood to the last epic confrontation.
By far the best choice is to play the Marine missions first. Not that I'm trying to influence you or anything, but they're the best ones. Just trust me on this one, ok? You're all like, "Yes sir, I'd love to go in first, sir, and have my head ripped off, sir".
You bloody little swot. Proper little Captain's pet. The type of person who'd wash the CO's arse if ordered to do so without complaint. With their tongue. You'll get yours. And you do. All of about 15 seconds after the intro sequence. You're instantly thrown into a set of missions which will chill you to the marrow and unstopper your rectal passage faster than a greased-up poker.
These include heroically charging into an Alien's nest to nobly save a comrade, before conducting a not-so-noble hasty retreat. Uploaded by whitebob on June 19, Internet Archive's 25th Anniversary Logo.
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This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there. Additionally, when it comes to fighting Aliens, you're not so hot - they can see you cloaked or uncloaked and whereas you can deal with a few humans up close, the Aliens are far better at close range combat than you are.
Combating Aliens usually involves backpedalling frantically while you're blasting away at them with your shoulder cannon. The most suprising thing about the Alien campaign is that you don't start the game fully-grown - instead you begin life as a Facehugger, as depicted in the movies.
With no defensive capabilities, you have to sneak your way around the corridors of the complex, climbing walls and skittering through vents till you find a lone victim to, er, hug faces with. The next level then starts with a wonderfully gruesome view from inside your victim's torso, which you gnaw and burst your way out of now in the second stage of Alien development: the Chestburster.
You're quite vulnerable at this stage and can no longer crawl around walls and ceilings; again, you have to stealthily move around the complex until you find a place with fluffy animals to nourish on and grow into an Alien drone proper. Only then do you get the ability to hack and slash your opponents to pieces, pounce at them or bite their heads off and feed on their bodies to restore your own energy.
While you might think playing as a lone Alien would require huge amounts of stealth, this isn't the case. Speed and cunning is more important - the latter is required to find alternate routes round the automated sentry guns that can cut you to pieces in seconds, while the former lets you get close to your opponents and take them out, especially with no long range weapons at your disposal.
A little disappointingly, enemies do tend to see you if even if you're hanging from the ceiling in a dark corner - in single player, at least. Multiplayer is a different story, since human players actually have to remember to look up.
Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species.
The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2 is no different.
All of this interspecies warfare looks superb, even on a modest Geforce2 MX; turn the detail levels lower, and the game will even run at a decent framerate on lower level PCs - we reached playable speeds on a PII But hey, when you're desperately backpedalling away from a horde of Aliens, you likely won't be admiring the texturing on the walls or your foes.
And believe me, you will be doing a fair bit of running in this game. Aliens vs Predator 2 has to be the scariest game I've played in ages - the programmers have gone out of their way to shock you at every opportunity.
And when you're not being shocked, there's the almost unbearably enduring fear that something's about to come around the corner and take your head off. The atmosphere in Aliens vs Predator 2 is so thick, you could cut it with a chainsaw. Granted, most of the occurrences in the game are scripted and the enemy AI really does very little, but it adds tremendously to the atmosphere to be standing around a corner or crawling through a vent and hear characters nearby crying, "Oh god, oh god" when they catch sight of you.
Or watch them fleeing when you release Facehugger specimens into the room - chaos has never been so enjoyable. There is one area in which Aliens vs Predator 2 could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators who usually work alone , the other species are historically prone to fighting in numbers. At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion.
But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially. Just one click to download at full speed! Windows Version.
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